STARFARER
VIDEO
ABOUT
The last project of my Uppsala University education, where I was in charge of all the audio and implementation.
It showcases one of my most complicated audio systems.
ROLES: Audio Programmer, Audio Designer
ENGINE: Unreal Engine
DURATION: 2 months
TEAM SIZE: 6
AWARDS: Best Audio Nominee (GGC 2024)
INFO
AUDIO SYSTEM
dynamic music system transitions and loops, based on if the player is idling, roaming, is within a puzzle zone, or actually doing a puzzle
+ puzzle audio system with music
zones determining where the sound of the wind should come from, with 3D spatialization
puzzle sound effects system without music
shore/beach ambience with volume based on the distance from shores
music system transitioning from roaming to dialogue, and from dialogue to roaming
ambience changing based on the view state of the player boat
WWISE SETUP
wind rtpc
dialogue music switch
exploration music switch
puzzle music switch