STARFARER

VIDEO

Audio Programming
Middleware: Wwise
Audio Design
Unreal Engine & C++

ABOUT

The last project of my Uppsala University education, where I was in charge of all the audio and implementation.

It showcases one of my most complicated audio systems.

ROLES: Audio Programmer, Audio Designer

ENGINE: Unreal Engine

DURATION: 2 months

TEAM SIZE: 6

AWARDS: Best Audio Nominee (GGC 2024)

INFO

AUDIO SYSTEM

dynamic music system transitions and loops, based on if the player is idling, roaming, is within a puzzle zone, or actually doing a puzzle

+ puzzle audio system with music

zones determining where the sound of the wind should come from, with 3D spatialization

puzzle sound effects system without music

shore/beach ambience with volume based on the distance from shores

music system transitioning from roaming to dialogue, and from dialogue to roaming

ambience changing based on the view state of the player boat

WWISE SETUP

wind rtpc

dialogue music switch

exploration music switch

puzzle music switch

LIKE WHAT YOU SEE?


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MORE PROJECTS

diab.moe();

contact‍ ‍cv

moediabdev@gmail.com
076-100 51 13