diab.moe(); home portfolio skills contact cv home portfolio skills contact cv diab.moe (); gameplay programmer | 3Cs & systems-heavy gameplay may 2026 – present HOUSE OF HOW INTERNSHIP Turn-Based Combat Systems & Mechanics Town Building Mechanics UI Programming Unreal Engine & C++ sept 2025 – present MULTIPLAYER CAFÉ GAME Network Programming Interaction System & Items Stat Modifier System Modular Machine Parts System Unreal Engine C++ sept 2025 – oct 2025 TRIGGER HAPPY FSM-Driven Player Movement & Combat System Unreal Engine & C++ may 2025 – june 2025 VISCERATE Stat Modifier System Audio Programming & Wwise Enemy AI Unreal Engine & C++ jan 2025 – feb 2025 GALDR: FORGOTTEN SONGS Music-Based Input System Audio Programming & Wwise Unity & C# aug 2025 – aug 2025 CHAOS: 1000s OF MESHES Optimization Physics Programming Unreal Engine & C++ non-programming projects ← → Bullet Dance Lead Design Systems Design Music Composition Sound Design Wwise Unity Rayless Blade Music Composition Steam Release Galdr: Forgotten Songs Music Composition Sound Design Wwise Unity Starfarer Music Composition Sound Design Wwise View fullsize Hey, I’m Moe! A gameplay programmer focused on the 3Cs (character, camera, controls) and systems-heavy gameplay. PROGRAMMING SKILLS UNREAL ENGINE3 years UNITY5 years C++3 years C#5 years SOURCE CONTROLperforce, plastic, git AUDIO MIDDLEWAREwwise MANAGEMENTscrum, agile TOOLSjira, miro OTHER SKILLS MUSIC COMPOSITION SOUND DESIGN GAME DESIGN PROJECT MANAGEMENT LIKE WHAT YOU SEE? let’s connect diab.moe();contact cvmoediabdev@gmail.com076-100 51 13